Hi, Loky here
I am a
I drive products from 0→10, ambiguity to
scale for AI products & enterprise SaaS
With 7+ years of experience, currently designing Multiplayer AI product & leading enterprise platform design @Instabase. Ex-designer at Infurnia; scaled product from 2 to 500+ Clients & 0 to $1M ARR in 1.8 years. M.Des in Interaction Design from IDC, IIT Bombay.
Made AI Hub enterprise-ready by desining SSO (SAML + OIDC), RBAC, & OAuth-compliant APIs from scratch.
Led designs for Manufactuing Execution System for modular furniture industry, digitizing manual workflows end-to-end.
Whole UX overhaul & setting up design ops for 3D desiging product in the likes of SketchUp, AutoCAD & Revit.
An addictive, fun, and fast-paced casual game with 75+ levels. Highlights visual design, gamification, UX in gaming, & monetization strategies.
Exoskeleton that provides motion restriction haptics for interaction in MR/VR & its applications
VR haptics experience. A way-finder game In a POV of visually challenged person.
I'm a Sr. Product Designer who started as a UX developer at LTI before discovering design. That engineering foundation is my edge โ I prototype fast, think in systems, and speak fluently with engineering teams.
Along the way, I built an indie game studio (1K+ downloads, 4.9 โญ on Play Store), earned an M.Des in Interaction Design from IIT Bombay (IDC), published work at international conferences, and joined Infurnia as founding designer โ scaling it from zero to 500+ clients and $1M ARR in under 2 years.
Today I lead design for foundational enterprise security and platform products at Instabase, an AI-native company โ and I'm now building SuperApp as a 0โ10 product, a multiplayer AI collaboration product reshaping how teams work alongside AI.
I design for the next era of work โ where humans and AI build together, not apart.
๐ Don't kill bees